5th Ed.

Published today over at that start-up e-zine, The New York Times, the current publishers of Dungeons & Dragons, Wizards of the Coast, congratulate themselves on having such a neat product and such a passionate fan base.  More to the point, they are announcing the beginnings of the fifth edition of the game. They are opening their arms to the fans, asking for feedback.

“We want to take that idea of the players crafting that experience to the next level and say: ‘Help us craft the rules. Help us craft how this game is played.’ ” -Liz Schuh, head of publishing and licensing for Dungeons & Dragons.

Translation: “Do our job for us.”

They are taking a silly analogy way too far. Can you imagine sitting down to a table after spending hours building your character and being told by your DM, “I haven’t done anything yet. Help me kill off your characters.”

10 thoughts on “5th Ed.

  1. Ug. Everything about this article is awful. Even the writing is terrible. What the hell, New York Times?

    I guess it makes sense that Wizards would finally look at the mess they made and realize that they never knew what they were doing. Now they’re going to let comparably incapable gamers make the game, and then Wizards can blame their own customers for fucking up the game. Everybody loses!


  2. This is Hans Zimmer crowdsourcing the Bane chant all over again. Why do it? Aren’t you actually just creating a massive amount of work for a team of beleaguered editors, to a questionable end? How much, if any, will actually end up in the final product?

    There are ways to crowdsource right and there are ways to crowdsource wrong.

    For now, who knows, maybe 5th ed. will be better. It can’t be too much more cartoony than 4th, anyhow.

  3. Magic:tG went completely to heck after 4th ed. Wizards pulled that one off a lot faster, though.

    I’m sure you could always request “Go back to [i]th ed.”

  4. That’s the funny thing. Wil and I have a big pile of 2nd Ed books. We don’t have to “go back” to any edition. It never went away. Unlike videogames, D&D books don’t have backwards compatibility issues (although Wil’s PHB is falling apart.) Wizards has to fight against an ever-present and timeless ancestor.

  5. By the way, Tim, you should absolutely sit in with us for a 2nd ed. D&D session some time, if you get a chance before you skip town. I think it would be revelatory.

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