Gun Away, Run Away

Everyone knows that the only time it’s appropriate to reload is while flipping backward to avoid oncoming fire. Or maybe Dan, Scott and I have been playing too much Perfect Dark Zero. (A flawed game with really fun multi-player.) (Thanks, Devour!)

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A Super Mario Summary

An awesome re-imagining of Super Mario as a single screen puzzle created in 48 hours. Oh come on. It’s not like you were actually working at 1230 on a Monday. A Super Mario Summary is my entry to the 23rd Ludum Dare 48 hour game development challenge. I tried to recreate every level in the original […]

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NYT Sam Anderson on Casual Games, Society, and The Rest of Everything

This is a fantastic read, covering topics ranging from game theory to (potentially mislabeled) addiction cycles and the art of indie games. It’s a long enough article to touch on a lot, but not long enough to be anywhere close to exhaustive. Angry Birds, Farmville and Other Hyperaddictive ‘Stupid Games’ – NYTimes.com.   I’ve seen […]

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Corrugated Arcade

One day, by chance, I walked into Smart Parts Auto looking for a used door handle for my ’96 Corolla. What I found was an elaborate handmade cardboard arcade manned by a young boy who asked if I would like to play. I asked Caine how it worked and he told me that for $1 […]

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